Description
| Set: | Teenage Mutant Ninja Turtles |
| Type: | Legendary Creature — Bat Mutant |
| Rarity: | Uncommon |
| Cost: | {1}{R} |
Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn.
Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn. Tell me, Screwloose, aren’t we good? Mmhm. So, wouldn’t that make them evil? Right!
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